#include "Stdafx.h"
#include "ShaderViewTarget.h"

namespace WindGE
{
	ShaderViewTarget::ShaderViewTarget()
		: shader_reflection_(nullptr)
	{
	}

	ShaderViewTarget::~ShaderViewTarget()
	{
	}

	void ShaderViewTarget::create(ID3D11ShaderReflection* shaderReflection, const D3D11_SIGNATURE_PARAMETER_DESC& outputDesc)
	{
		shader_reflection_ = shaderReflection;
		output_desc_ = outputDesc;
	}

}//end namespace WindGE


